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Kinematics: Position, Velocity, and Acceleration

Kinematics describes motion without yet asking what causes it.

Motion dots aligned with position, velocity, and acceleration graphs showing slope and area relationships.
Local explanatory diagram

Three quantities form the core:

  • position x: where an object is
  • velocity v: how fast position is changing, including direction
  • acceleration a: how fast velocity is changing

In one dimension:

v = Δx/Δt

for an average over a finite interval, while the instantaneous version is

v = dx/dt.

Likewise,

a = Δv/Δt

on average, and

a = dv/dt

instantaneously.

The graph hierarchy

Kinematics becomes much clearer when graphs are read geometrically.

On a position-versus-time graph:

  • slope = velocity

On a velocity-versus-time graph:

  • slope = acceleration
  • signed area = displacement

On an acceleration-versus-time graph:

  • signed area = change in velocity

That relationship is more general than any memorized constant-acceleration formula.

Constant acceleration

If acceleration is constant:

v = v₀ + at
x = x₀ + v₀t + 1/2at²
v² = v₀² + 2a(x-x₀)

where:

  • x₀ = initial position
  • v₀ = initial velocity
  • a = constant acceleration
  • t = elapsed time

These equations are convenient, but their constant-acceleration assumption matters.

A car accelerating hard from rest does not generally maintain the same acceleration all the way to highway speed. Air drag makes a falling object's acceleration depart from g as speed increases. The equations above stop being exact when a varies significantly.

Velocity and acceleration need not point the same way

A ball thrown upward has upward velocity while gravity gives it downward acceleration.

At the very top:

v = 0

for an instant, but

a ≈ -9.8 m/s²

near Earth's surface.

Zero velocity therefore does not imply zero acceleration.

Two dimensions: treat vectors as vectors

Projectile motion can be decomposed into components.

Ignoring air resistance near Earth's surface:

ax = 0
ay = -g.

Horizontal and vertical motions share the same time coordinate but otherwise follow their own component equations.

This is why a horizontally fired projectile and a dropped object released from the same height hit the ground at the same time, assuming the ground is level and air resistance is negligible.

Physics C bridge

Calculus removes the need for constant acceleration.

Given acceleration as a function of time:

v(t)=v(t₀)+∈tt_₀ta(t') dt'

and then:

x(t)=x(t₀)+∈tt_₀tv(t') dt'.

Differentiation goes the other way:

x(t) → v(t) → a(t).

The familiar kinematic equations are what these integrals produce when a is constant.

Takeaway: Position, velocity and acceleration are not three formulas. They are a derivative/integral hierarchy describing how motion changes.

Quantitative anchor

At 9.8 m/s², an object in ideal free fall changes its downward velocity by about 9.8 m/s every second — roughly 22 mph of speed change per second.

Misconceptions

  • Negative velocity does not mean slowing down.
  • Negative acceleration does not automatically mean slowing down.
  • A flat position graph means zero velocity, not zero position.
  • A turning point can have v=0 while a≠0.

part of

sources

College Board — AP Physics 1 Course and Exam DescriptionCollege Board — AP Physics 1 equation sheetOpenStax University Physics Volume 1